Home > News > Industry News

The fun of playing board games

2022-05-18

Compensation for childhood regrets: Most adults rarely get toys during childhood due to economic reasons. Such childhoods inevitably have regrets, and adult toys can provide them with "psychological compensation".

Get rid of negative emotions: Modern people's study and work pressure are high, and their life is boring and monotonous. Adult intellectual toys, with their simple or complex designs, are easy to fall in love with. They release stress, relieve fatigue, and regulate their emotions while laughing and laughing. It can be said that they are the psychiatrist around them. Nearly 20% of young people in modern cities suffer from depression of varying degrees. The main reason for this disease is that the mind is entangled in the difficulties and unsatisfactory in work and life. These interesting Game Boards  are just right to let people from the game. To gain a sense of success and divert people's attention, it is equivalent to a self-psychotherapy.

Exercise the mind: World Health Organization experts surveyed 1,000 young people and 1,000 old people and found that young people generally have 14 billion brain cells, and the weight of the brain is about 1,400 grams; while the number of brain cells in the elderly over 70 years old is only that of young people. 60% of the period, the weight of the brain also decreased by about 200 grams. Just as people who travel by car are prone to obesity, those who live a monotonous and boring life and indulge in TV and VCD are more likely to suffer from "senile dementia" than other people who often use their brains. Therefore, educational toys are also our brain fitness equipment. Frequent use of hands and brains can activate more brain cells and make people smarter. Adult toys contain the knowledge of mathematics, chemistry, physics and other disciplines. People can make the brain and the body move together in the cooperation of the hand and the brain.

Prevent premature aging: American medical expert Laurence. Danver's study found that people who started playing adult educational toys before the age of 50 had a dementia incidence rate of only 32% of the general population; people who started playing adult educational toys before the age of 40 had only the incidence of Alzheimer's disease in the general population. 12% of people who have played with educational toys since childhood, the incidence rate is less than 1% of the incidence of the general population. Other medical experts have found that some mild Alzheimer's patients play with Game Boards, which can slow down or even prevent the development of the disease, and a few patients have a certain degree of intellectual recovery.

We use cookies to offer you a better browsing experience, analyze site traffic and personalize content. By using this site, you agree to our use of cookies. Privacy Policy
Reject Accept